Instrumentation: Band (grade 3)
Piccolo, 2 Flutes, Oboe, Bassoon, 3 B♭ Clarinets, B♭Bass Clarinet, B♭, 2 Alto Saxophones, Tenor Saxophone, Baritone Saxophone, 3 Trumpets, 2 Horns, 2 Tenor Trombones, Bass Trombone, Euphonium, Tuba, Timpani, 4 Percussion
Optional: Double Bass, E♭Contra Alto Clarinet, B♭Contrabass Clarinet
Premiere: Thursday, December 14, 2017 :: East Lansing High School Wind Ensemble, David Larzelere, conductor :: East Lansing High School :: East Lansing, MI
Purchasing: Murphy Music Press
Program Note: I find it interesting that many people have a proclivity toward using narratives to structure the way they listen to music. If a title or a program note does not immediately evoke a narrative, many will invent one to frame their listening experience. In some ways, video games—some more than others—also allow you to create your own narrative. Ghost Apparatus—a hidden network or force—is the soundtrack for a video game that exists only in my head. The narrative for this game is up to you. From the beginning, every note, every decision has a consequence—a cause and effect—that sets in motion a chain of events that cannot be undone. Every note, every gesture is part of a larger puzzle—these single points of sound come together to form something bigger. It’s not apparent from the beginning, but there’s also a force working against the music, against the game. It comes in the form of a melody that emerges slowly—just quick, dramatic swells at first—gradually becoming longer and punctuated by low, loud pillars of sound from the low voices until, finally, the music melts into chaos and this force overtakes the music entirely.